HighSpeed Lightwire DSL Internet
Tuesday, October 25, 2011, 10:35 AM - PUBLICATIONS
Since yesterday I enjoy superfast internet in Shanghai. The upgrade was without any extra cost.
ADSL2+ or ADSL2Plus. Commercially it is notable for its maximum theoretical download speed of 24 Mbit/s. So my websites are significant faster as well !!!
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Airport Express Downgrade to 6.1.1
Wednesday, September 21, 2011, 08:16 AM - PUBLICATIONS
To solve the "unable to connect over PPPOE Error" from my Airport Express , I just downgraded from firmware 6.3 to 6.1.1... aaand Internet is back again :)[ add comment ] ( 11 views ) | [ 0 trackbacks ] | permalink |





Video Projection Tool (VPT) 6.0, a projection powerpack.
Saturday, September 17, 2011, 04:05 AM - PUBLICATIONS
Beside the big packages Coolux /PandoraBox and Dataton Watchout, there existing also FREE Tools:
Video Projection Tool (VPT) 6.0, a projection powerpack.

VPT is a free multipurpose realtime projection sofware tool for Mac and Windows created by HC Gilje.
Among other things it can be used for projecting video on complex forms, adapt a projection to a particular space/surface, combine recorded and live footage, for multiscreen HD playback, for interactive installations using arduino sensors or camera tracking ++
Manual.PDF
Download Mirror Mac Version
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M120 RE-USED
Sunday, July 10, 2011, 04:03 PM - PUBLICATIONS
Here comes a little visual PREVIEV of the Intro/ go-in----go/out and Extro of the Short Documentary: "M120 RE-USED"

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For my dear Students: General Media related rules according to the Law of PRChina as well the international Law:
Friday, July 1, 2011, 01:50 PM - PUBLICATIONS
1. Any by Individuals, company, school or lecturers provided teaching material is strict confidential - equals real industry related productions and is provided only for improving the quality of given lessions!
( lecturers may provide real industry work assets and material to fulfill the success of learning as most practise oriented) � �
2. You are responsible by yourself to inform yourself about any Law related issues! �
3. The copyright holders of a picture, movie, soundtrack are the only persons who can decide to release the audio-visual completed version of their work anytime and anywhere they want!!!�
Only release YOUR OWN concepted and created content, �that means in case �you own ALL the rights to USE for Distribution to the public audience. Please note: Already made publishing�of 3rd party content is irreversible!
�Anyway,�you are required to get permission in form of licensing the work from ALL copyright holders in written and hand signed form.�
(authors, screenwriters, actors, extras, art directors, props department, other talents, DoP, everyone of the production crew, stunt teams and others) �
4. Never ever use 3rd party properties (as footage, stories, example scripts, still pictures, sound) without permission from the creators, �to exposure yourself as the copyright holder of the work you exposure. If you do so without getting the rights to USE from all participating copyright holders (talent releases, property releases, for any pourpose except personal use, you will face the consequences in form of force by law compensation payment according to local, national, continental or worldwide publishing( licensed right to distribute), also in relation to the production costs and lost of financial return of the production companies ; affected to the valid copyright holders.
Hope that helps you!
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KICKIT LIKE KANGAROO : THE BEE OR WASP FOOSBALL CHALLENGE
Saturday, April 23, 2011, 03:51 PM - PUBLICATIONS
Wednesday, April 27, 7pmKoala Bar
280 West Huaihai Rd, near Panyu Rd
淮海西路280号, 靠近番禺路
One of the best Foosball Table in town and some 7 minutes per each performances of creative makers; so better you don't miss it :)

further informations:
http://www.beeorwasp.com
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Multi Media is the Art to SHOW it; sharp to the point...
Sunday, February 13, 2011, 05:03 PM - PUBLICATIONS

Actually my proper field of activities contains Multi-Media. Touched all kind of senses. To view, to hear, to experience...., to decide, to go, to wear, to eat, to create, to buy..
What happen if someone you know say's: "Multi-Media" ? Oh i know, thats a CD Rom i've got as an give away from whoever. Or is it kankan xunlei? - the online movie site with embedded ad's. Or maybe that's the website in front of me on my screen.
In my opinion, "Multi Media" help/block or even force the complete way to make an psychological status of a thinking process named as "the decision".
For example, Advertising as we recognize as an AD, works well; but it does it just on half flame. Because "We know WHY things happen". We learned to predict: "What Happen". As so, we already EXPECT that we are able to predict all that virtual stories which we experience OUTSIDE of OUR SELF's mind.
I think, and that's my truly position: "Multi Media" will be "pure INFORMATION with easy NAVIGATION combined with joyful ENTERTAINMENT leading all of us to an easy to reach top level of KNOWLEDGE!
And thats the reason for me to work as "The Multi Media Guy"
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Artists Wanted - Please Vote for me :)
Wednesday, January 26, 2011, 05:47 PM - PUBLICATIONS

Artists Wanted : A Year In Review is an international, all-medium-encompassing open call for art. This is your moment to share your work with the world and have a chance at $10,000 in grants, international publicity and a feature exhibition in Scope Art Show during Armory Week in New York City. You did the hard part, making great work. This is your call to be discovered.
I submitted my 5 years timelapse edition.
Please click the picture and vote for me:)
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Zen, Fishing & KungFu
Friday, October 15, 2010, 08:10 AM - PUBLICATIONS
Feng Xian (丰县), X�zhōu (徐州 )30.Sep. - 08.Oct. 2010


Da Hong Quan 涂正道 and Taiji 太极拳李令化
I was lucky enough to follow "Tiger Brother's" footsteps; visiting the here located traditional chinese KungFu school, meeting up with his grand master 邹广超 and more martial artists.
I will work out an short with the footage I've shot in FengXian.
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SHANGDOWN: Dont Die Until Later (CAMERA TRICK SHOTS)
Saturday, June 19, 2010, 02:53 AM - PUBLICATIONS
What happen if you dock 2 identical professional HD cameras together... ?
Sure 1 x framing, 2x "whatever" footage clips as results. one is upside down.
Click on the picture, you will see the teaser trailer...

In Jakob Montrasio's upcoming Martial Arts Western SHANGDOWN, featuring Italy's No.1 Martial Arts Superstar Christian Bachini, you will see WHAT kind of TRICK SHOTS exactly we did. Please be patient .
To be continue...
Here is one of the most breathtaking terrace's in shanghai, a Muai Thai DOJO ... nice view to the shanghai bund area & pudong skyline. from right to left : Film Director & Cinematographer Jakob Montrasio, Director & Action Choreographer Richard Chung, Filmmaker & Martial Arts Actor Drago Lazetich originally from LA california ... its just a break within shooting a fighting scene ... around 2 weeks ago.

My wife hands on ... to "fly" the CINEALTA camera on Jakob's JIB . .

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Do you know BOLD?
Monday, May 10, 2010, 04:02 PM - PUBLICATIONS
If u looking for a masterclass design company; who kick asses in terms of STYLE, CREATIVE CONCEPTION and practise oriented REALISATION... check it out:

http://www.bolddesign.com.br
Based in S�o Paulo & Rio de Janeiro
... available around the world!
These guys really rocks!
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FaBuLoUsInspiAtIoN released the Trailer to the Movie "The Route Of Chance"
Thursday, May 6, 2010, 11:42 AM - PUBLICATIONS
Imagine the Point of View of an 100 RMB Banknote on it's journey from hand to hand ...

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Thirty-four Women. Eighteen Countries. One Goal. THRIVE
Tuesday, May 4, 2010, 09:22 AM - PUBLICATIONS
Promotion Video : THRIVE

Link to Thrive WebSite
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XDCAM EX Shooting Tips:
Thursday, March 11, 2010, 02:55 AM - PUBLICATIONS

Issue 1:Film-like Shooting in Full HD - HQ 1080/25p Mode
Issue 2: Film-like Shooting in Full HD - Picture Profiles
Issue 3: Shooting Smooth Slow Motion in Full HD - Slow & Quick Motion
Issue 4:Adjusting Specific Colours in the Video � Colour Correction and Matrix Functions
Issue 5: Creating Stop Motion Animations - Frame Rec Function
Issue 6: Choosing the best Gamma Settings - gamma presets for standard video shooting
Issue 7: Choosing the Best Gamma Settings / Gamma Presets for Cinematic Shooting
Issue 8: Choosing the Best Gamma Settings / Adjusting Gamma Levels
Issue 9: Shooting in bright or backlit environments / Knee Functions and Knee Adjustments
Issue 10: Mastering XDCAM EX shooting techniques
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Culture Communication Co., Ltd. Shanghai "Feng Yun"
上海风运文化传播有限公司
上海风运文化传播有限公司
Sunday, March 7, 2010, 10:47 PM - PUBLICATIONS

We keep looking for "shanghai based" sales experts, multimedia & advertising related partners, accountant's, visual artists & visual design freelancers (as we run as small design boutique for now).

Business scope:
- HD video production services
- Digital Photography
- Timelapse & Stop Motion movie production
- high tech multimedia integration for event's , exhibitions and industry shows
- Web Design & Development and Interactive Media / UI
Contact me via:
email: xride at gmx dot net
phone: +8613671959461
skype: linons
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earlier Stages & Steps as Audio Engineer...
Monday, March 1, 2010, 06:47 AM - PUBLICATIONS

Life On Air Productions(FOH):
In 1994-1996, I mixed the 70's UK glam-rock band Andy Scott's "The Sweet" , furthermore the Inchtabokatables, NDW Stars like Peter Shilling, Markus, Stefanie Hertel, also Jasmine Wagner (Bl�mchen) and more Stars & Sparkles...
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Looking for STRATEGIC PARTNERS for MULTIMEDIA BUSINESS
Sunday, February 28, 2010, 01:54 AM - PUBLICATIONS
Within the last 10 years, I have done awarded HighEnd Multimedia Projects targeting international recognized industry show's , brands & products; and I developed handy and effective marketing tools both, for global agencies as well for clients from different industry sectors to rise their business.
Personally, I invested since 1995 in creative networking as well in equipment for my Multimedia Boutique Studios located in Changning Destrict AND in lujiazui, Shanghai, PRChina.
This result's in an compact and best value for price, modern hightech digital studio environment or also called TWO-MAN-BOUTIQUE ... fits most advanced customer needs.
haves : network relationships with production resources and top clients within ASIA (China, Taiwan, HongKong SAR, Singapore, Vietnam, Thailand) USA and EUROPE.
needs: STRATEGIC PARTNERS with international (intercultural) business experience with focus on future oriented markets in the SHOW and ENTERTAINMENT Industry and HIGHTECH MULTIMEDIA
contact me via
email: xride at gmx dot net
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Time runs, and so CG, alias Computer Graphic
Thursday, January 28, 2010, 05:23 PM - PUBLICATIONS
I am happy to see what I can create today in 3D CG. There is nothing like this even real in reality.



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Apple's ProRes422 & 4444 Overview
Monday, December 14, 2009, 11:04 AM - PUBLICATIONS
Resolution | ProRes422(Proxy) | ProRes422 (LT) | ProRes422 | ProRes422 (HQ) | ProRes4444 (no Alphakanal) | |
---|---|---|---|---|---|---|
Mb/s | Mb/s | Mb/s | Mb/s | Mb/s | ||
720 x 576 | 50i,25p | 12 | 28 | 41 | 61 | 92 |
1280x720 | 25p | 19 | 42 | 61 | 92 | 138 |
1440x1080 | 50i, 25p | 32 | 73 | 105 | 157 | 236 |
1920x1080 | 50i, 25p | 38 | 85 | 122 | 184 | 275 |
50p | 76 | 170 | 245 | 367 | 551 | |
2048x1024 | 25p | 43 | 97 | 140 | 210 | 315 |
50p | 86 | 194 | 280 | 419 | 629 | |
2048x1152 | 25p | 43 | 97 | 140 | 210 | 315 |
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Audio Engineers knowledge for recording & studiowork
Friday, November 13, 2009, 03:08 AM - PUBLICATIONS

Some "General" EQ rules. Pretty usefull stuff!
Kick Drum
Any apparent muddiness can be rolled off around 300Hz. Try a small boost around 5-7kHz to add some high end.
50-100Hz ~ Adds bottom to the sound
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
5-8kHz ~ Adds high end prescence
8-12kHz ~ Adds Hiss
Snare
Try a small boost around 60-120Hz if the sound is a little too wimpy. Try boosting around 6kHz for that 'snappy' sound.
100-250Hz ~ Fills out the sound
6-8kHz ~ Adds prescence
Hi hats or cymbals
Any apparent muddiness can be rolled off around 300Hz. To add some brightness try a small boost around 3kHz.
250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
Bass
Try boosting around 60Hz to add more body. Any apparent muddiness can be rolled off around 300Hz.If more presence is needed, boost around 6kHz.
50-100Hz ~ Adds bottom end
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
800-1kHz ~ Adds beef to small speakers
1-6kHz ~ Adds presence
6-8kHz ~ Adds high-end presence
8-12kHz ~ Adds hiss
Vocals
This is a difficult one, as it depends on the mic used to record the vocal. However...Apply either cut or boost around 300hz, depending on the mic and song.Apply a very small boost around 6kHz to add some clarity.
100-250Hz ~ Adds 'up-frontness'
250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds sibilance and clarity
8-12kHz ~ Adds brightness
Piano
Any apparent muddiness can be rolled off around 300Hz. Apply a very small boost around 6kHz to add some clarity.
50-100Hz ~ Adds bottom
100-250Hz ~ Adds roundness
250-1kHz ~ Muddiness area
1-6kHz ~ Adds presence
6-8Khz ~ Adds clarity
8-12kHz ~ Adds hiss
Electric guitars
Again this depends on the mix and the recording. Apply either cut or boost around 300hz, depending on the song and sound. Try boosting around 3kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6kHz to add presence. Try boosting around 10kHz to add brightness.
100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6Khz ~ Cuts through the mix
6-8kHz ~ Adds clarity
8=12kHz ~ Adds hiss
Acoustic guitar
Any apparent muddiness can be rolled off between 100-300Hz. Apply small amounts of cut around 1-3kHz to push the image higher. Apply small amounts of boost around 5kHz to add some presence.
100-250Hz ~ Adds body
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
Strings
These depend entirely on the mix and the sound used.
50-100Hz ~ Adds bottom end
100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6hHz ~ Sounds crunchy
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness
NOW IN GENERAL!!!!
50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B.
__________
100Hz
Increase to add a harder bass sound to lowest frequency instruments.
Increase to add fullness to guitars, snare.
Increase to add warmth to piano and horns.
Reduce to remove boom on guitars & increase clarity.
__________
200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar (harder sound).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.
__________
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
__________
800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars
__________
1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.
__________
3KHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars
__________
5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack (foot/toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars.
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.
__________
7KHz
1. Increase to add attack on low frequency drums (more metallic sound).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
__________
10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.
__________
15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.
...AND this might help too!!!
And this too might help.
Low Bass: anything less than 50Hz
This range is often known as the sub bass and is most commonly taken up by the lowest part of the kick drum and bass guitar, although at these frequencies it's almost impossible to determine any pitch. Sub bass is one of the reasons why 12" vinyl became available: low frequencies require wider grooves than high frequencies - without rolling off everything below 50Hz you couldn't fit a full track onto a 7" vinyl record. However we do NOT recommend applying any form of boost around this area without the use of very high quality studio monitors (not home monitors - there is a vast difference between home nearfield and studio farfield monitors costing anywhere between �5,000 and �20,000). Boosting blindly in this area without a valid reference point can and will permanently damage most speakers, even PA systems. You have been warned!
Bass: 50-250Hz
This is the range you're adjusting when applying the bass boost on most home stereos, although most bass signals in modern music tracks lie around the 90-200Hz area with a small boost in the upper ranges to add some presence or clarity.
Muddiness/irritational area: 200-800Hz
The main culprit area for muddy sounding mixes, hence the term 'irritational area'. Most frequencies around here can cause psycho-acoustic problems: if too many sounds in a mix are dominating this area, a track can quickly become annoying, resulting in a rush to finish mixing it as you get bored or irritated by the sound of it.
Mid-range: 800-6kHz
Human hearing is extremely sensitive at these frequencies, and even a minute boost around here will result in a huge change in the sound - almost the same as if you boosted around 10db at any other range. This is because our voices are centred in this area, so it's the frequency range we hear more than any other. Most telephones work at 3kHz, because at this frequency speech is most intelligible. This frequency also covers TV stations, radio, and electric power tools. If you have to apply any boosting in this area, be very cautious, especially on vocals. We're particularly sensitive to how the human voice sounds and its frequency coverage.
High Range: 6-8kHz
This is the range you adjust when applying the treble boost on your home stereo. This area is slightly boosted to make sounds artificially brighter (although this artificial boost is what we now call 'lifelike') when mastering a track before burning it to CD.
Hi-High Range: 8-20kHz
This area is taken up by the higher frequencies of cymbals and hi-hats, but boosting around this range, particularly around 12kHz can make a recording sound more high quality than it actually is, and it's a technique commonly used by the recording industry to fool people into thinking that certain CDs are more hi-fidelity than they'd otherwise sound. However, boosting in this area also requires a lot of care - it can easily pronounce any background hiss, and using too much will result in a mix becoming irritating.
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"Creative Isolator" Theme in 80's Style
Wednesday, October 7, 2009, 06:50 PM - PUBLICATIONS
Here now my guitar exercise "80ies //Sisters of Mercy// style" recording online: